So for the past week or therefore, I've been diagnosing a problem with my Skyrim set up. I have got 2K and 4K textures on a load of stuff, in inclusion to ENB and I could not really shape out for the living me why floor textures (and additional textures) were blurry almost directly in front side of me. My earlier Skyrim mod set up never looked like that and appeared amazing! And AF will be allowed in my ENB construction data files and disabled in the launcher (as instructed).So today I thought it out, and wanted to publish here to create others aware and maybe have got this little piece incorporated in some of the main guides so some other individuals dont waste materials away days of tugging out their hair to solve a simple problem.Apparently switching off (making off) Anisotropic Filtering in the Nvidia Control -panel (or Inspector) also makes it off in the ENB configurations where it is normally allowed. I wear't understand how, since I thought configurations in the Nvidia Handle Panel were seperate from ENB and Skyrim settings documents, but evidently that isn't so.
Filtering such textures could cause issues with SSAO and parallax. Forcing anisotropic filtering through the ENB; however, skips these textures. Forcing anisotropic filtering through the ENB; however, skips these textures. For The Elder Scrolls V: Skyrim on the PC, a GameFAQs message board topic titled 'What does anisotropic and antialiasing do exactly?'
After placing both Anisotropic Filtering and Antialiasing Mode to 'Application-Controlled', Im no longer getting any troubles with blurry textures and I can find a small increase in efficiency (although, that might be something else), but the Nvidia Control Screen (or inspector) can definitely struggle.tl'dr A lot of ENB files advise you to disable AA and AF in the Skyrim launcher, and you may think that its okay to perform this in the Nvidia Control Panel as properly, but this is not really the case! Only disable it in the launcher!